Not a huge deal, since it's easy enough to circumvent, but you should be aware that the Patreon link for the assets links to the RPG project's assets, not the assets for the Tower Defense project. I was still able to download the right project files by changing the target address in the address bar to the right target, but some people might not think of that, so you might want to fix it so people don't freak out. lol Great work, by the way, and thank you for the help with learning this stuff!
Unity Tower Defense tutorial
A downloadable project
This is a post to introduce my Tower defense tutorial to new visitors and to give an overview of what this tutorial will teach you. The video featured above is an introduction to the tutorial series. You can look below to find out where you can watch the rest of the videos and get the assets used in this tutorial.
Where can I get the assets and project files?
All +5$ patrons have access to all my assets. The sprites and project files for this specific tutorial can be downloaded by clicking here
You can also become a patron by clicking here
You can also buy the files directly on this page for 5$
Each package corresponds to a YouTube video. Package 1.0 fits the progress from Video 1.0. If a new video is released the package will be updated.
Where can I watch the rest of the videos?
The videos that are available to the public can be found here
Patrons will get early video releases, these can be found by clicking here
What is included in this tutorial?
Animated Main menu
Buying, selling and upgrading towers
4 Different monsters, health bars and debuffs
In order to download this project you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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I know this may be obvious but Isn't there a paypal option to buy this assets?
FormatException: Input string was not in a correct format.
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Int32.Parse (System.String s) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
LevelManager.PlaceTile (System.String tileType, System.Int32 x, System.Int32 y) (at Assets/Scripts/Managers/LevelManager.cs:277)
LevelManager+<CreateLevel>d__34.MoveNext () (at Assets/Scripts/Managers/LevelManager.cs:192)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
How to fix it?