A downloadable project

Buy Now$5.00 USD or more


This is a post to introduce my Tower defense tutorial to new visitors and to give an overview of what this tutorial will teach you. The video featured above is an introduction to the tutorial series. You can look below to find out where you can watch the rest of the videos and get the assets used in this tutorial.

Where can I get the assets and project files?

All +5$ patrons have access to all my assets. The sprites and project files for this specific tutorial can be downloaded by clicking here

You can also become a patron by clicking here

You can also buy the files directly on this page for 5$

Each package corresponds to a YouTube video. Package 1.0 fits the progress from Video 1.0. If a new video is released the package will be updated.

Where can I watch the rest of the videos?

The videos that are available to the public can be found here

Patrons will get early video releases, these can be found by clicking here

What is included in this tutorial?

Animated Main menu

Load screen

Tooltips

4 different tower types

Buying, selling and upgrading towers

4 Different monsters, health bars and debuffs

A* Pathfinding


Purchase

Buy Now$5.00 USD or more

In order to download this project you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

License.pdf 68 kB
Sprites.rar 14 MB
TowerDefense_01.rar 185 MB
TowerDefense_02.rar 53 MB
TowerDefense_03.rar 161 MB
TowerDefense_04.rar 54 MB
TowerDefense_05.rar 305 MB
TowerDefense_06.rar 555 MB
TowerDefense_07.rar 520 MB
TowerDefense_08.rar 167 MB
TowerDefense_09.rar 502 MB
TowerDefense_10.rar 357 MB
TowerDefense_11.rar 644 MB
TowerDefense_12.rar 555 MB
TowerDefense_13.rar 610 MB
TowerDefenseFinal.rar 142 MB

Comments

Log in with itch.io to leave a comment.

FormatException: Input string was not in a correct format.
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Int32.Parse (System.String s) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
LevelManager.PlaceTile (System.String tileType, System.Int32 x, System.Int32 y) (at Assets/Scripts/Managers/LevelManager.cs:277)
LevelManager+<CreateLevel>d__34.MoveNext () (at Assets/Scripts/Managers/LevelManager.cs:192)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

How to fix it?